This glossary helps you understand the most important terms and concepts used in Earth2. Whether you're new or experienced, these definitions can help you navigate the platform with confidence.
A 10×10 meter square of virtual land. Every tile corresponds to a real-world location and can be bought, sold, or developed.
A group of one or more tiles that a user owns. Properties can have names, be customized, and are the basis for building and collecting resources.
The official Earth2 platform where players buy and sell virtual land from each other. Prices are set by users, not by Earth2.
A digital resource considered the future currency of Earth2. It’s collected by converting Ether and is used for upgrades, crafting, and more.
A daily collectible substance that appears on tiles with a Mentar. It must be manually claimed and converted into Essence.
A building placed on a property that allows players to detect Ether and collect Essence. Without a Mentar, you can’t gather resources.
Items found on tiles that can boost productivity. Jewels can be fused into stronger types and slotted into Mentars to enhance tile performance.
A measure of how early a property was bought in a specific country. Class 1 is the earliest and most valuable, followed by Class 2 and Class 3.
Natural elements hidden within tiles (e.g. water, coal, gold). These will be used for crafting and trading in future gameplay phases.
The upcoming 3D version of Earth2, which will allow users to walk, explore, and interact with the world in real time.
A preview feature that lets users place visual structures on their land. Currently, it’s a visual placeholder for future construction mechanics.
The act of placing offers on land that belongs to other users, hoping they will accept and sell. A way to get land not listed on the marketplace.